GAMIFIED CYBER CHALLEGE EXPERIENCE MADE POSSIBLE BY TARGET

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Gamified Cyber Challenge Experience made possible by Target

Build your portfolio, pump up your resume, add credibility to your LinkedIn profile, gain simulated real-world experience, and speak to the world of cybersecurity based on your National Cyber League (NCL) virtual competition/game experience!

WiCyS is pleased to announce a partnership with Target and International Consortium of Minority Cybersecurity Professionals (ICMCP) to bring this gamified cyber challenge experience to the WiCyS student community and beyond!

This competition/game allows WiCyS and ICMCP student players to showcase and build their skills through simulated real-world scenarios. After the game, players will receive an NCL scouting report that identifies player’s strengths/weaknesses. WiCyS and ICMCP members can then share scores on resumes and LinkedIn to showcase growth, progress, determination, grit, and glory!

The NCL model of learn to play; play to learn makes it easy for newbies and advanced players to gain the most out of their experience. The modules include:

  • Open Source Intelligence: Utilize publicly available information such as search engines, public repositories, social media, and more to gain in-depth knowledge on a topic or target

  • Cryptography: Identify techniques used to encrypt or obfuscate messages and leverage tools to extract the plain text

  • Scanning: Identify and use the proper tools to gain intelligence about a target including its services and potential vulnerabilities

  • Log Analysis: Utilize the proper tools and techniques to establish a baseline for normal operation and identify malicious activities using logs from various services

  • Network Traffic Analysis: Identify malicious and benign network traffic to demonstrate an understanding of potential security breaches

  • Password Cracking: Identify types of password hashes and apply various techniques to efficiently determine plain text passwords

  • Forensics: Identify critical pieces of evidence for unearthing the adversary or determining exactly what was stolen in an incident.

  • Web Application Exploitation: Identify actionable exploits and vulnerabilities and use them to bypass the security measures in online services

  • Enumeration and Exploitation: Identify actionable exploits and vulnerabilities and use them to bypass the security measures in code and compiled binaries

To learn more about NCL, go here: nationalcyberleague.org

Gamified Cyber Challenge Experience Requirements:

  • You must be a WiCyS or ICMCP student member enrolled in a US high school or collegiate institution

Recipients will receive:

  • NCL Spring Season registration code
  • Private WiCyS discussion board specific for WiCyS and ICMCP recipients
  • Mentoring opportunities
  • Top 5 individual players between the Fall and Spring training season will receive a WiCyS 2021 scholarship that includes registration, meals, shared-lodging, and travel stipend. Students receiving the scholarship will pay a minimal $40 registration processing fee instead of the conference registration cost of $450.

Timeline:

  • January 25: WiCyS/ICMCP Gamified Cyber Challenge Experience application opens

  • February 16: WiCyS/ICMCP Gamified Cyber Challenge Experience application closes

  • February 19: Acceptance letters + commitment form

  • February 22: WiCyS/ICMCP recipients gain access to NCL training gym and private discussion board

  • March 15 – 22: NCL Preseason

  • March 26 – 28: NCL Individual Game

  • April 9 -11: NCL Team Game

  • April 30: WiCyS 2021 Scholarship Recipients Announced

  • May 28: NCL competition/game closes and season ends

 

View the Gamified Cyber Challenge Press Release HERE